OBJECTIVE
I.T. decision makers are constantly bombarded with advertising, and thus, are often desensitized to it. The challenge was to engage this audience in Australia, India, and Taiwan to promote Intel® vPro™ and Intel® Centrino® Pro processor technology for business PCs.
SOLUTION
The strategy for Silicon Commander succeeded on two fronts. First, as a massively multiplayer online game, it flew under the radar of traditional advertising. Secondly, it transformed a complex product experience into an entertaining virtual test drive by mapping sci-fi themes onto familiar I.T. situations. Players controlled fleets of robots as analogies for desktop and notebook PCs. Upgrading to "Pro" robots offered enhanced manageability, security, and performance – the core product benefits.
While typical advergames are casual affairs designed for single players, Silicon Commander raised the bar with its sophisticated strategy gameplay and massive multi-player format that immersed players from around the world in an ongoing competition that lasted weeks.
RESULTS
The game engaged over 120% of target registrants, giving the client superb ROI, and generating online buzz as far afield as Poland. Above all, it propelled the brand into unexpected territory. As one notable blog proclaimed, "Intel gets cool." The campaign's success has led to adaptations for North America, China, and Europe.
Contributors:
Creative Director: | Nicholas Hong |
Art Director: | Sam Li |
Senior Copywriter: | Brent Horner / Tom Chung |
Copywriter: | Virginia Ngai |
Designer: | Stephen Chan |
Web Developer: | Sean Chan / Sean Ho |
Web Application Project Manger: | Samson Choi |
Regional Digital Director: | Mark Cripps |
Regional Business Director: | Steven Wong |
Regional Account Director: | Germaine Choi |
MRM WORLDWIDE - HONG KONG
Location: Hong Kong